LEGO City: Undercover Wiki
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This page contains details about the game's plot. For those who have not completed the game, this page may contain spoilers regarding the plot.

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Special Assignment 2 - Trouble in Stir is a Mission in LEGO City Undercover. It takes place inside the prison cells of Albatross Prison and is triggered during Chapter 3 - Go Directly to Jail.

Plot Summary[]

As part of the investigation into Rex Fury's escape from Albatross Prison, Blue Whittaker, the fixer at the prison, sends Chase McCain inside the prison cells to fetch a package.

Once inside McCain finds that a rowdy group of prisoners are running amok, and the lone prison guard can't control them. McCain offers to help, and manages to get six of the troublemakers back into their cells. Once the prisoners are back in their cells, the guard lets McCain into Blue's cell, where he finds a change of clothes, which unlocks the Robber Disguise.

Once McCain has the robber disguise on, Blue calls McCain and informs him that he needs to break into Warden Stonewall's office, as that's the only way into Fury's cell. Using the Crowbar to break into cells, McCain ascends the levels of the prison cell and makes his way to the Warden's office.

Once McCain is inside the Warden's office, Blue calls to inform him that the Warden has a secret elevator which leads directly to Fury's prison cell. He also urges McCain to lock the Warden up, as the Warden won't allow McCain to search the room for access to the elevator. McCain locks the Warden in his bathroom, where the Warden makes a phone call which implies that the warden is in cahoots with Rex Fury.

McCain opens the Warden's safe and finds an opera record. After playing the record, one of the Warden's speakers blows and McCain rebuilds it into a keypad which McCain activates to reveal a secret entrance to an elevator hidden behind a painting of the Warden.

The secret entrance leads to Rex Fury's cell, which is large and well-appointed, with weight-lifting equipment, a hot tub, and a widescreen TV. After McCain fights off a couple of thugs who were using Fury's hot tub, Blue calls to ask if McCain has gotten into the Warden's office yet, and McCain tells him he's in Fury's cell, which McCain comments is nicer than his apartment. Blue claims that is mostly down to him, and wishes McCain good luck. He tells McCain if he catches Fury to tell him Blue said "hi".

McCain explores Fury's cell, looking for clues. McCain discovers three hidden buttons in Fury's cell, and once all three have been activated, he finds a secret exit hidden behind a painting. Taking the exit, McCain finds himself dumped into a mud pit outside Albatross Prison, with Chief Dunby and Frank Honey waiting.

In the mud pit McCain finds a hammer from Bluebell Mine and deduces that Fury used it to escape. Dunby orders McCain not to go to Bluebell Mine, but to let Sheriff Huckleberry investigate instead.

This completes the Special Assignment.

Collectibles[]

Characters[]

Blue Whittaker[]

Ascend to the fourth floor by repairing the faulty door's fuse box with your Construction Worker disguise. Next, look for a Data Scan point in the kitchen by smashing the objects there, then follow it to a stick of Dynamite. Switch to your Miner disguise and blow open the cell containing the Character Token for Blue.

Prisoner[]

Inside the warden's office, break the desk on the right side of the room and follow the Data Scan path to the token.

Vehicles[]

Segway[]

Before entering Rex's cell, use your Fireman disguise to chop through the planks on the door to the left. Inside, break a cabinet on the back wall to reveal a safe with Dynamite inside. Use it to blow up the sink on the right side of the room, then ride the geyser up to the Segway token.

Rino[]

In the same room, head to the left and smash the box on the table to reveal some RC car pieces. Build the toy and guide it into the cage in the back until it rests on the giant red button. Grab the valve handle and take it to the boiler doors. Once opened, extinguish the flames with your Fireman disguise and grab the token for the Rino.

Police Shields[]

Police Shield #1[]

At the beginning of the stage, switch to your Fireman disguise and put out the five trashcan fires to receive the first piece of the police shield.

Police Shield #2[]

The next piece can be obtained by destroying stashes of contraband in four different cells throughout the area. The first one is on the right side of the second floor and is accessible via the Fireman disguise. Two and three are on the third floor, and a final stash is on the far left side of the fourth floor.

Police Shield #3[]

Ride the mechanical bull in the Warden's office.

Police Shield #4[]

Inside Rex's cell, smash the furniture on the right and rebuild the pieces into a drum kit, then play them. Next, hop on the bench press and knock out five reps to unlock the last piece of the shield.

Trivia[]

  • Special assignment: Trouble in Stir is likely a reference to the movie The Shawshank Redemption. The cutscene where Chase McCain locks Warden Stonewall in the bathroom and plays a version of 'Duettino-Sull'aria on the prison loud speakers is a direct reference to the same scene in 'Shawshank'.